THIS GROUP IS UNRELEASED AS OF NOW.
- Able to ramp up to expensive red and yellow cards.
- Has action synergy with the cheap actions.
- Strong effects once enough Cash Grabs are in your baseplate.
- Great card advantage.
- Heavily relies on The Money Factory, unable to maximize group potential when any terrain removal such as Eisenhower's Thresher is on board.
- Might be slow to put Cash Grabs into baseplate, and Cash Grabs destroy your colored baseplate studs.
- Most fighters are glass cannons, having high power but abysmal health.
- Very weak to AOE attacks.