Blox Cards Wikia
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Groups, which are still Archetypes in the code, are labels applied to cards that get grouped together. These cards commonly interact with other cards differently depending on whether they share a given group or not. This makes decks with groups widely played in BLOX Cards.

True Groups[]

These Groups form their own, singular decks, and are not expected to mingle with other decks. Think of them as a family.

  • Ultra: Play small void fighters that shuffle very powerful fighters into your deck for free but only when you control the Ultra Gate, then annihilate your opponent.
  • Morphic: Target your own Morphic Goo to exploit luck and get random fighters (OP fighters included).
  • Police: Jail you and your opponent's fighters with police, buff with police, and bust in for the kill.
  • Korblox: De-buff and lock the wintry hell out of non-Korblox!
  • Stagnation: Draw Search and Shuffle your way through your deck as you traverse the four hells and reunite the four Fluffles!
  • Lycanthrope: Cast actions to transform and double your fighter's stats while turning them into deadly glass cannons!
  • Redcliff: Buff an army to ridiculous amounts very quickly and shred through your opponent's monsters once buffed!
  • The Federation: Play your expensive starstones and other 8 stud actions to shine over your opponent with very extreme effects!
  • Meeboid: Heal yourself and your allies to ridiculous extremes until Titano arrives.
  • Overseer: Overwhelm your enemy with many hand buffs and dangerous payoff effects!
  • Babylon: Sacrifice your Babylon fighters to benefit from it, racking up the kill count, and summoning the God Of Babylon.
  • Apocrypha: Generate a massive amount of green studs and transform fighters into various Apocrypha.
  • Apocryspectre: Suspend enemy fighters away and overflow with value while chipping at your opponent's life!
  • Egg Emporium: Have your fighters summon eggs and incubate them to buff them before they hatch into a power fighter with overload!
  • Doge: Swarm the opponent with a speedy army of enraged buffers.
  • Toy: Wind your fighters by locking and unlocking up again, buffing and attacking an unusually high amount of times.
  • Noob: Rip and tear through your opponent with your platoon of Noobs and Lifeloss-esque effects!
  • Ninja: The quintessential Group, providing buffs to Ninjas and debuffs to non-Ninjas.
  • Nightmare: Clog up your opponent's hand to prevent them from drawing cards, mill them, and punish them for having too many cards!
  • Bee: Swarm the opponent with bees that multiply themselves to your hand while rendering your opponent's cards useless!
  • Alar: Control and adapt to the battlefield with versatile actions and have Dukran ascend!
  • Infurnished: Rapidly swarm glass cannons and cards into your baseplate to trigger effects, pile up into big fighters and summon the True Chairman!
  • World of Wood: Create Terrains that benefit you passively, then turn them later into powerhouses by using the queen herself, The Wanwood Dryad.
  • Dwarf: Dispose of useless cards in your hand, cast them as Sentry Parts, and use those to create the most magnificent sentries.
  • Anthrest: Ride the infectious Tide to build your army of truly horrifying monstrosities that keep growing stronger throughout the stages of the game!
  • Orinthian: Return fighters to the hand to continuously spam effects, strategically control the battlefield, and Call in the mastermind!
  • Sinister: Loan your opponent a lot of colourless studs, and later cash in on their debt with the power of family buffs!
  • Gladiator: Call upon extremely powerful synergistic fighters with the ability to fetch others of its own Group at the cost of having strict deck requirements! (Note: Though they are a group, they are better considered as a playstyle due to their conditions for usage)
  • Shovelware: Invest in your baseplate with Cash Grabs, collect your paychecks with the group's terrain, and use overworked employees to burn out your opponent's life!
  • Neodragon: Mega-ramp and bedazzle the opponent with the sheer strength of your rainbow fighters!
  • Pixie: Annoy the opponent by putting Pixie's Mischief in your opponent's baseplate and the top of the deck, while activating effects to annoy their field!
  • High Roller: Cast Money Stacks and buff your allied High Rollers at a rapid pace whilst triggering their effects!
  • Yourei: Trap Spirits in your opponent's graveyard, then either obliterate them to trigger useful effects or flood the banks and summon them for yourself!
  • Bioblade: Draw Immortal Swords from a special "second deck" and use them to transform allied fighters into their respective Immortal Wielders!
  • Vagabond: Ramp using your Baseplate and Soulbounds to quicky use high cost fighters and overwhelm your opponents!
  • Robloxia Pet Shelter: Nurture your animals in your hand to mutate them to trigger powerful effects and then attack to nurture more!
  • Stars: Choose between playing a chord of your grouped actions or a fully fledged musical number to repeat the musical actions!
  • Bargetown: Smuggle cards, changing their Red cost to Blue and Green cost to Yellow. Then play them to activate effects!

Shell Groups[]

These Groups typically take up fewer than 10 card slots in a deck. Designed to be played together, but not designed to be the main focus of a deck. (There are times where a deck made solely from cards of this type can win for some shell groups though.)

  • Cat's Eye: Cascade from a god to a mere winglet and never run out of steam that way.
  • Titan: Control the field, stall the match while enriching your baseplate with tanky titans until you can summon The Forgotten One to bring the end.
  • Acolyte: Generate an insane amount of studs, summon a ton of Acolytes, and wreck your opponent with overtime AoE buffs.
  • Shedletsky: Transform Shedletsky to his godly forms and watch the opponent lose.
  • Celestial: Gain high enough life to cast powerful wincons and delay the game to a standstill.
  • Survivor: Swarm the field with Survivors in several ways, then transform them into copies of other stronger Survivors.
  • Vibeshark: Make your opponent see the true power of pumpkins with your varied OnCast and OnDeath effects!
  • Planet: Play and animate planets for powerful one-off and persisting effects.
  • Era: Play Alpha Brick cards to power up Ptenda the Unconquerable!
  • Rageborne: Control your opponent with pent up Rage and overwhelm the board with their benefits!
  • Chair: Give yourself recyclable Chairs and disrupt your opponent and make the match miserable!
  • Extant: Cast archeological beasts, and trigger a pile of effects when they die!

Factions[]

These are similar to groups in that they are designed to be used together in a dedicated deck, but are more loosely related to each-other and have a Logo instead of an Archetype. Think of them as people that share the same interests.

  • NeFoCo: 'Séance' cards from your graveyard as tiny fighters and swarm your opponent before they expire!
  • CRP: Turn your fighters that are close to dying into 500/300 zombified clones of themselves so you can maintain their value!
  • Smiley Family: Obliterate cards in your graveyard to activate brutal effects!
  • Arkhive: Recur and manipulate top cards from your graveyard to your hand so you can recycle them!
  • PLURRAL: Sacrifice 4 or more of your fighters to enter Bliss for the rest of the game, keeping the party up with insane value!
  • Lordbreakers: Attack and destroy fighters to gain access to your graveyard and free your fallen cards from there!

Playstyles[]

Playstyles are based around a shared mechanic and are not a Group, albeit players can think of them as one. These "Playstyles" are meant to be played together in a deck, but unlike grouped cards, they can be implemented into other decks.

Be aware that Buildarounds are not playstyles. They are decks usually built around or only support one or two specific cards. This applies to things such as Crossover, SlingshotJunkie and OTK (One Turn Kill) decks, and are gimmicky by nature. Shedletsky does not count because it's already grouped and has cards that directly support it.

  • Lunar: Cast action after action and control the field indirectly.
  • Lifegain: Gain as much life as possible, stacking value until your opponent's ban.
  • Lifeloss: Burn away your life and dominate over your opponent before your inevitable death.
  • Terrarians: Spam terrains left and right, then animate them with Living World to reach maximum value!
  • Crowd's Favour: Fill up your board at insane speeds to gain the Crowd's Favour and decimate your opponent with the rewards!
  • Picant: Cast out small fighters with 500 total stats or less to quell your opponent with crippling effects!
  • Gigant: Roll over your opponent with extremely high stats cards! Only 1500 total stats or more can thrive!
  • Hero: Use powerful Rare cards to activate absurdly dynamic effects!
  • E/L: Use powerful Epic/Legendary cards to get even more Epic/Legendary cards while buffing them!
  • Targetspam: Target your own fighters to activate powerful effects and buff your fighters at once!
  • Mill: Force your opponent to draw their deck out!
  • Burn: Drain your opponent's health and buff your fighters to insane proportions!
  • Blessing: Make use of blessings to get huge fighters constantly!
  • Paraselene: Damage your own fighters to go berserk, activate many various effects, and overpower the opponent!
  • Opponent Lifegain: Give the opponent life to enable powerful effects!
  • Swap: Swap your fighters for massive stat swings, effects, and control! All in one!
  • Lockspam: Repeatedly lock your own fighters (or enemies) in order to trigger tremendous effects!
  • Handfill: Fill up your hand and draw through your deck in order to activate powerful effects while not running out of cards!
  • Sacrifice: Kill allied fighters to trigger powerful effects!
  • Token: Fill your board with tokens and buff them all at once!
  • No Baseplate Blue: Avoid having Blue cards in your Baseplate in order to gain insane Blue generation and value!

Upcoming Groups[]

Functional Groups[]

The following Groups are not intended to be played as Groups but use Group technology for other purposes, meaning they are valid for cards like Peaspod, HeavenLogin and Crossover Arena. To prevent confusion, they will be listed below:

Removed Groups[]

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