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Rest in piss
Just Updated
Survivors are famously bad at functioning as a group and are generally just poorly executed so i decided i would try to rework them into a functional archetype
First off i wanna change survivors to a yellow archetype, it just fits with the whole society and chaos thing
Secondly this archetype is gonna be based on casting 'citizens' then using survivor actions to put them through catastrophic events( surviving cards will be transformed and buffed )
Lastly im gonna capitalize on the flooding ability that was originally intented for survivors - i feel like this is the one thing done well and shouldnt be looked over
Ok that being said here we go
Unsuspecting Citizen 1W/1Y Common
200/200
Effect: When this card is cast search a Survivor and Survivor Action from your deck. This card resists 100 damage.
Doomsday Prepper 3W - Common
300/250
Effect: This card resists 300 damage, cannot be destroyed, depowered, or baseplated, and cannot be returned.
Working Citizen 1W/2Y - Uncommon
400/100
Effects: This card cannot be destroyed or depowered. Search a Survivor Action from your deck.
Happy Family 2W/3Y - Uncommon
700/250
Effects: This card resists 300 damage from effects and cannot be depowered. Search 2 Survivors from your deck.
Intact House 1W/4Y - Uncommon
450/300
Effects: This card cannot be damaged or destroyed. If an allied survivor dies, clone this card. This effect can only trigger once.
Burnedout Student 1W/3Y - Rare
200/500
Effect: At the end of your turn, this card generates. This card cannot be depowered and resists 100 damage from effects. Search your deck for a Survivor Action.
Mysterious Citizens 3W
500/200
Effect: This card cannot be depowered. Search your deck for a Survivor Action and a Survivor.
Ice Cream Man 3W/5Y - Legendary
800/500
Effect: This card cannot be negatively affected. When this card goes through a catastrophic event, transform it into David Crissbach.
David Crissbach 3W/5Y - Token
Effect: Effects can't transform this card or negatively affect it. Whenever you cast a catastrophic event, all allied survivors gain 200 health and powerbefore, and lose 150 after.
Survivor Actions:
Lycanthrope Invasion 4Y/2W - Rare
When this card is cast, do 500 damage to all allied fighters. Obliterate all allied fighters with no less than 200 power. Transform the remaining survivors into Terrorized Survivors, all allied survivors gain 300 power. Give yourself a survivor action.
Terrorized Survivor 1W/2Y - Token
Effect: This card resists 500 damage and cannot be depowered. When you cast a catastrophic event, all allied survivors gain 50 health.
Apocryphantom Strike 2W/3Y - Uncommon
All allied fighters lose 500 power and take 200 damage. Obliterate all allied fighters with less than 300 health. Transform the remaining survivors into Infected Survivors, they all gain 300 health.
Infected Survivor 1W/2Y - Token
Effect: This card cannot be depowered and resists 200 damage. When you cast a survivor action, all allied survivors gain 50 power.
Eisenhower's Revenge 1W/5Y - Epic
Destroy all allied fighters that haven't been transformed, then, do 400 damage to all allied survivors. Transform all allied survivors into Cyborg Survivors. They all gain 200 health and power. Give yourself a survivor action.
Cyborg Survivor 1W2Y - Token
This card cannot be destroyed, and resists 400 damage. When you cast a catastrophic event, all allied fighters generate and gain 50 health.
Hallow's Tax 2Y - Common
Return 2 target ally survivors. Destroy them if they're not recast by your endstep. Then, transform all allied survivors into Hallowed Survivors. They take 200 damage and gain 200 power.
Hallowed Survivor 1W2Y - Token
This card cannot be returned or targeted. During your endstep, this card loses 50 power and gains 50 health. When you cast a catastrophic event, gain a colourless stud.
The Cantaclysm 4W7Y - Legendary
All allied fighters take 800 damage and lose 500 power. Obliterate any allied fighters with less than 200 health or power, destroy any allied fighters with less than 300, and return any allied fighters with less than 400. Transform remaining survivors into Refugees. Give yourself Search the City.
Refugee - Free Token
During your endstep, all allied fighters gain 50 health and power. Suspend this card if it has less than 800 total stats.
Search the City 2W2Y - Token
Give yourself a Refugee. You can't cast any more actions this turn.
Ok thats it lol
HAHA LMAOOOOO
Laugh Now
Did Any of my cards get in the update
My Cards: User blog:CheesebutInIreland/Card Suggestions | Blox Cards Wikia | Fandom
If not, please consider adding them, as I worked hard on this.
I got lezus + buff card in hand
Why did my opponent continue playing
My opponent was playing a redcliff bread deck and the forgotten one is immune to effect damage
The only thing i can find that the yellow survivors are good with is Hallow's boon
We should buff more cards. With the new pack coming up I know that most cards are MAD busted. Buffing more is def gonna negate the amount of powercreeping this game will have, and not only that, will retain the fun that is unbalanced presplexit. This game is honestly so boring that we should bring back the old explosive gameplay of presplexit
{{Use American English|date=March 2021}}
{{Other uses|Card game (disambiguation)}}
{{short description|Game using playing cards as the primary device}}
[[File:Theodoor Rombouts - Joueurs de cartes.jpg|thumb|right|''The Card Players'', 17th-century painting by [[Theodoor Rombouts]]]]
<!--This article will describe the general mechanics of card games: that is, those rules which are so widely known that they are often omitted in rules of card games, because the author assumes that "everyone" knows them.
The statements given here are general ones. There are countless exceptions to them. Indeed, it would be possible to suffix almost every statement in this section with the words "an exception is provided by the game of such-and-such." They should therefore not be taken as rules; rather they should be used as default rules if you are trying to play a game from an incomplete set of rules which omits the general mechanics.-->
A '''card game''' is any [[game]] using [[playing card]]s as the primary device with which the game is played, be they traditional or game-specific.
Countless card games exist, including families of related games (such as [[poker]]). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person.
Traditional card games are played with a ''deck'' or ''pack'' of [[playing card]]s which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This type of game is generally regarded as part of the [[board game]] hobby.
Games using playing cards exploit the fact that cards are individually identifiable from one side only, so that each player knows only the cards they hold and not those held by anyone else. For this reason card games are often characterized as games of chance or "imperfect information"—as distinct from games of strategy or [[perfect information]], where the current position is fully visible to all players throughout the game.<ref>{{Cite encyclopedia |title=Card Game |encyclopedia=Encyclopedia Britannica |url=https://www.britannica.com/topic/card-game |date=Sep 30, 2013 |author=[[David Parlett]]}}</ref> Many games that are not generally placed in the family of card games do in fact use cards for some aspect of their gameplay.
Some games that are placed in the card game genre involve a board. The distinction is that the gameplay of a card game chiefly depends on the use of the cards by players (the board is simply a guide for scorekeeping or for card placement), while [[board game]]s (the principal non-card game genre to use cards) generally focus on the players' positions on the board, and use the cards for some secondary purpose.
== Types ==
[[File:Preferans (card game) in Croatia.2.jpg|thumb|right|[[Preferans]], a [[trick-taking game|trick-taking card game]] version popular in [[Croatia]]]]
===Trick-taking games===
{{See also|List of trick-taking games}}
The object of a [[trick-taking game]] is based on the play of multiple rounds, or tricks, in each of which each player plays a single card from their hand, and based on the values of played cards one player wins or "takes" the trick. The specific object varies with each game and can include taking as many tricks as possible, taking as many scoring cards within the tricks won as possible, taking as few tricks (or as few penalty cards) as possible, taking a particular trick in the hand, or taking an exact number of tricks. [[Contract bridge|Bridge]], [[Whist]] and [[Spades (card game)|Spades]], and the various [[Tarot card games]], are popular examples.
===Matching games===
The object of a matching (or sometimes "melding") game is to acquire particular groups of matching cards before an opponent can do so. In [[Rummy]], this is done through drawing and discarding, and the groups are called melds. [[Mahjong]] is a very similar game played with tiles instead of cards. Non-Rummy examples of match-type games generally fall into the "fishing" genre and include the children's games [[Go Fish]] and [[Old maid (card game)|Old Maid]].
===Shedding games===
{{see also|Category:Shedding-type card games}}
In a [[Shedding-type game|shedding game]], players start with a hand of cards, and the object of the game is to be the first player to discard all cards from one's hand. Common shedding games include [[Crazy Eights]] (commercialized by Mattel as [[Uno (card game)|Uno]]) and [[Daihinmin]]. Some matching-type games are also shedding-type games; some variants of Rummy such as [[Paskahousu]], [[Phase 10]], [[Rummikub]], the bluffing game [[I Doubt It]], and the children's games [[Musta Maija]] and [[Old maid (card game)|Old Maid]], fall into both categories.
===Catch and collect games===
{{see also|Category:Catch and collect games}}
The object of an accumulating game is to acquire all cards in the deck. Examples include most [[War (card game)|War]] type games, and games involving slapping a discard pile such as [[Slapjack]]. [[Egyptian Ratscrew]] has both of these features.
===Fishing games===
{{Redirect|Fishing game|the video game genre|fishing video game}}
{{see also|Category:Fishing card games}}
In fishing games, cards from the hand are played against cards in a layout on the table, capturing table cards if they match.<ref>{{Cite web |url=http://www.pagat.com/fishing/ |title=Card Games: Fishing Games |date=2011-03-06 |publisher=[[Pagat.com]] |access-date=2012-01-28}}</ref> Fishing games are popular in many nations, including China, where there are many diverse fishing games. [[Scopa]] is considered one of the national card games of Italy. [[Cassino (card game)|Cassino]] is the only fishing game to be widely played in English-speaking countries. [[Zwickern|Zwicker]] has been described as a "simpler and jollier version of Cassino", played in Germany.<ref>Parlett, David. ''The Penguin Book of Card Games''. London: Penguin (2008), p. 405. {{ISBN|978-0-14-103787-5}}.</ref> [[Seep (card game)|Seep]] is a classic Indian fishing card game mainly popular in northern parts of India. [[Tablanet]] (tablić) is fishing-style game popular in [[Balkans]].
===Comparing games===
{{see also|Category:Comparing card games}}
Comparing card games are those where hand values are compared to determine the winner, also known as "vying" or "showdown" games. [[Poker]], [[blackjack]], and [[Baccarat (card game)|baccarat]] are examples of comparing card games. As seen, nearly all of these games are designed as gambling games.
=== Patience and solitaire games===
{{See also|Patience and solitaire games}}
Solitaire games are designed to be played by one player. Most games begin with a specific layout of cards, called a tableau, and the object is then either to construct a more elaborate final layout, or to clear the tableau and/or the draw pile or ''stock'' by moving all cards to one or more "discard" or "foundation" piles.
===Drinking card games===
{{See also|Category:Drinking card games}}
Drinking card games are [[drinking game]]s using cards, in which the object in playing the game is either to drink or to force others to drink. Many games are simply ordinary card games with the establishment of "drinking rules"; [[President (card game)|President]], for instance, is virtually identical to [[Daihinmin]] but with additional rules governing drinking. Poker can also be played using a number of drinks as the wager. Another game often played as a drinking game is [[Toepen]], quite popular in the [[Netherlands]]. Some card games are designed specifically to be played as drinking games.
===Multi-genre games===
Many card games borrow elements from more than one type. The most common combination is matching and shedding, as in some variants of Rummy, [[Old maid (card game)|Old Maid]], and [[Go Fish]]. However, many multi-genre games involve different stages of play for each hand. The most common multi-stage combination is a "trick-and-meld" game, such as [[Pinochle]] or [[Belote]]. Other multi-stage, multi-genre games include [[Poke (game)|Poke]], [[Gleek (card game)|Gleek]], [[Skitgubbe]], and [[Tichu]].
===Collectible card games (CCGs)===
{{see also|Collectible card game|List of collectible card games|Category:Collectible card games}}
Collectible card games (CCG) are proprietary playing card games. CCGs are games of strategy between two or more players. Each player has their own deck constructed from a very large pool of unique cards in the commercial market. The cards have different effects, costs, and art. New card sets are released periodically and sold as starter decks or [[booster pack]]s. Obtaining the different cards makes the game a collectible card game, and cards are sold or traded on the [[secondary market]]. ''[[Magic: The Gathering]]'', ''[[Pokémon]]'', and ''[[Yu-Gi-Oh!]]'' are well-known collectible card games.
===Casino or gambling card games===
{{See also|casino|gambling}}
These games revolve around wagers of money. Though virtually any game in which there are winning and losing outcomes can be wagered on, these games are specifically designed to make the betting process a strategic part of the game. Some of these games involve players betting against each other, such as poker, while in others, like [[blackjack]], players wager against the house.
====Poker games====
{{see also|List of poker variants|Category:Poker variants}}
[[Poker]] is a family of gambling games in which players bet into a pool, called the pot, the value of which changes as the game progresses that the value of the hand they carry will beat all others according to the [[list of poker hands|ranking system]]. Variants largely differ on how cards are dealt and the methods by which players can improve a hand. For many reasons, including its age and its popularity among Western militaries, it is one of the most universally known card games in existence.
===Other card games===
{{see also|Category:Dedicated deck card games}}
Many other card games have been designed and published on a commercial or amateur basis. In some cases, the game uses the standard 52-card deck, but the object is unique. In [[Eleusis (game)|Eleusis]], for example, players play single cards, and are told whether the play was legal or illegal, in an attempt to discover the underlying rules made up by the dealer.
Most of these games however typically use a specially made deck of cards designed specifically for the game (or variations of it). The decks are thus usually proprietary, but may be created by the game's players. [[Uno (card game)|Uno]], [[Phase 10]], [[Set (game)|Set]], and [[1000 Blank White Cards]] are popular dedicated-deck card games; 1000 Blank White Cards is unique in that the cards for the game are designed by the players of the game while playing it; there is no commercially available deck advertised as such.
====Simulation card games====
A deck of either customised dedicated cards or a standard deck of playing cards with assigned meanings is used to simulate the actions of another activity, for example card football.
===Fictional card games===
{{see also|List of fictional games#Card games}}
Many games, including card games, are fabricated by [[science fiction author]]s and screenwriters to distance a culture depicted in the story from present-day Western culture. They are commonly used as filler to depict background activities in an atmosphere like a bar or rec room, but sometimes the drama revolves around the play of the game. Some of these games become real card games as the holder of the intellectual property develops and markets a suitable deck and ruleset for the game, while others lack sufficient descriptions of rules, or depend on cards or other hardware that are infeasible or physically impossible.
==Typical structure of card games==
{{Unreferenced section|date=June 2018}}
===Number and association of players===
[[Image:Paul Cézanne, 1892-95, Les joueurs de carte (The Card Players), 60 x 73 cm, oil on canvas, Courtauld Institute of Art, London.jpg|thumb|''The Card Players – a painting by [[Paul Cézanne]], 1895.'']]
[[File:Card game, circa 1930s.jpg|thumb|Historically, card games such as [[whist]] and [[contract bridge]] were opportunities for quiet socializing, as shown in this 1930s [[magic lantern]] slide photo taken in [[Seattle|Seattle, Washington]].]]
Any specific card game imposes restrictions on the number of players. The most significant dividing lines run between one-player games and two-player games, and between two-player games and multi-player games. Card games for one player are known as ''solitaire'' or ''patience'' card games. (See [[list of solitaire card games]].) Generally speaking, they are in many ways special and atypical, although some of them have given rise to two- or multi-player games such as [[Spite and Malice]].
In card games for two players, usually not all cards are distributed to the players, as they would otherwise have perfect information about the game state. Two-player games have always been immensely popular and include some of the most significant card games such as [[piquet]], [[bezique]], [[sixty-six (card game)|sixty-six]], [[klaberjass]], [[gin rummy]] and [[cribbage]]. Many multi-player games started as two-player games that were adapted to a greater number of players. For such adaptations a number of non-obvious choices must be made beginning with the choice of a game orientation.
One way of extending a two-player game to more players is by building two teams of equal size. A common case is four players in two fixed partnerships, sitting crosswise as in [[whist]] and [[contract bridge]]. Partners sit opposite to each other and cannot see each other's hands. If communication between the partners is allowed at all, then it is usually restricted to a specific list of permitted signs and signals. 17th-century French partnership games such as [[triomphe]] were special in that partners sat next to each other and were allowed to communicate freely so long as they did not exchange cards or play out of order.
Another way of extending a two-player game to more players is as a ''cut-throat'' game, in which all players fight on their own, and win or lose alone. Most cut-throat card games are ''round games'', i.e. they can be played by any number of players starting from two or three, so long as there are enough cards for all.
For some of the most interesting games such as [[ombre]], [[Tarot card games|tarot]] and [[skat (card game)|skat]], the associations between players change from hand to hand. Ultimately players all play on their own, but for each hand, some game mechanism divides the players into two teams. Most typically these are ''solo games'', i.e. games in which one player becomes the soloist and has to achieve some objective against the others, who form a team and win or lose all their points jointly. But in games for more than three players, there may also be a mechanism that selects two players who then have to play against the others.
===Direction of play===
The players of a card game normally form a circle around a table or other space that can hold cards. The ''game orientation'' or ''direction of play'', which is only relevant for three or more players, can be either [[clockwise]] or [[counterclockwise]]. It is the direction in which various roles in the game proceed. (In [[real-time card game]]s, there may be no need for a direction of play.) Most regions have a traditional direction of play, such as:
* Counterclockwise in most of Asia and in Latin America.
* Clockwise in North America and Australia.
Europe is roughly divided into a clockwise area in the north and a counterclockwise area in the south. The boundary runs between [[England]], [[Republic of Ireland|Ireland]], [[Netherlands]], [[Germany]], [[Austria]] (mostly), [[Slovakia]], [[Ukraine]] and [[Russia]] ([[clockwise]]) and [[France]], [[Switzerland]], [[Spain]], [[Italy]], [[Slovenia]], [[Balkans]], [[Hungary]], [[Romania]], [[Bulgaria]], [[Greece]] and [[Turkey]] (counterclockwise).{{Specify|How about Belgium?|date=March 2021}}{{cn|date=March 2021}}
Games that originate in a region with a strong preference are often initially played in the original direction, even in regions that prefer the opposite direction. For games that have official rules and are played in tournaments, the direction of play is often prescribed in those rules.
===Determining who deals===
Most games have some form of asymmetry between players. The roles of players are normally expressed in terms of the ''dealer'', i.e. the player whose task it is to shuffle the cards and distribute them to the players. Being the dealer can be a (minor or major) advantage or disadvantage, depending on the game. Therefore, after each played hand, the deal normally passes to the next player according to the game orientation.
As it can still be an advantage or disadvantage to be the first dealer, there are some standard methods for determining who is the first dealer. A common method is by cutting, which works as follows. One player shuffles the deck and places it on the table. Each player lifts a packet of cards from the top, reveals its bottom card, and returns it to the deck. The player who reveals the highest (or lowest) card becomes dealer. In the case of a tie, the process is repeated by the tied players. For some games such as whist this process of cutting is part of the official rules, and the hierarchy of cards for the purpose of cutting (which need not be the same as that used otherwise in the game) is also specified. But in general, any method can be used, such as tossing a coin in case of a two-player game, drawing cards until one player draws an ace, or rolling dice.
===Hands, rounds and games===
<!-- [[Elder hand]], [[Eldest hand]] and [[Hand (card games)]] redirect here. Please update these 3 redirects, if the title of this Section changes. -->
A ''hand'' is a unit of the game that begins with the dealer shuffling and dealing the cards as described below, and ends with the players scoring and the next dealer being determined. The set of cards that each player receives and holds in his or her hands is also known as that player's hand.
The hand is over when the players have finished playing their hands. Most often this occurs when one player (or all) has no cards left. The player who sits after the dealer in the direction of play is known as [[eldest hand]] (or in two-player games as [[elder hand]]) or [[Forehand (card games)|forehand]]. A ''game round'' consists of as many hands as there are players. After each hand, the deal is passed on in the direction of play, i.e. the previous eldest hand becomes the new dealer. Normally players score points after each hand. A game may consist of a fixed number of rounds. Alternatively it can be played for a fixed number of points. In this case it is over with the hand in which a player reaches the target score.
===Shuffling===
{{main|Shuffling}}
Shuffling is the process of bringing the cards of a pack into a random order. There are a large number of techniques with various advantages and disadvantages. ''Riffle shuffling'' is a method in which the deck is divided into two roughly equal-sized halves that are bent and then released, so that the cards interlace.<ref>{{Cite web|title=Why Do Math?|url=https://www.whydomath.org/Reading_Room_Material/ian_stewart/shuffle/shuffle.html|access-date=2020-10-12|website=www.whydomath.org}}</ref> Repeating this process several times randomizes the deck well, but the method is harder to learn than some others and may damage the cards. The ''overhand shuffle'' and the ''Hindu shuffle'' are two techniques that work by taking batches of cards from the top of the deck and reassembling them in the opposite order. They are easier to learn but must be repeated more often. A method suitable for small children consists in spreading the cards on a large surface and moving them around before picking up the deck again. This is also the most common method for shuffling tiles such as dominoes.
For casino games that are played for large sums it is vital that the cards be properly randomized, but for many games this is less critical, and in fact player experience can suffer when the cards are shuffled too well. The official [[skat (card game)|skat]] rules stipulate that the cards are ''shuffled well'', but according to a decision of the German skat court, a one-handed player should ask another player to do the shuffling, rather than use a [[shuffling machine]], as it would shuffle the cards ''too'' well. French [[belote]] rules go so far as to prescribe that the deck never be shuffled between hands.
===Deal===
<!-- This section is linked from [[Spit (card game)]] -->
The dealer takes all of the cards in the pack, arranges them so that they are in a uniform stack, and [[shuffle]]s them. In strict play, the dealer then offers the deck to the previous player (in the sense of the game direction) for ''[[cut (playing cards)|cutting]]''. If the deal is clockwise, this is the player to the dealer's right; if counterclockwise, it is the player to the dealer's left. The invitation to cut is made by placing the pack, face downward, on the table near the player who is to cut: who then lifts the upper portion of the pack clear of the lower portion and places it alongside. (Normally the two portions have about equal size. Strict rules often indicate that each portion must contain a certain minimum number of cards, such as three or five.) The formerly lower portion is then replaced on top of the formerly upper portion. Instead of cutting, one may also knock on the deck to indicate that one trusts the dealer to have shuffled fairly.
The actual ''deal'' (distribution of cards) is done in the direction of play, beginning with eldest hand. The dealer holds the pack, face down, in one hand, and removes cards from the top of it with his or her other hand to distribute to the players, placing them face down on the table in front of the players to whom they are dealt. The cards may be dealt one at a time, or in batches of more than one card; and either the entire pack or a determined number of cards are dealt out. The undealt cards, if any, are left face down in the middle of the table, forming the ''stock'' (also called the talon, widow, skat or kitty depending on the game and region).
Throughout the shuffle, cut, and deal, the dealer should prevent the players from seeing the faces of any of the cards. The players should not try to see any of the faces. Should a player accidentally see a card, other than one's own, proper etiquette would be to admit this. It is also dishonest to try to see cards as they are dealt, or to take advantage of having seen a card. Should a card accidentally become exposed, (visible to all), any player can demand a redeal (all the cards are gathered up, and the shuffle, cut, and deal are repeated) or that the card be replaced randomly into the deck ("burning" it) and a replacement dealt from the top to the player who was to receive the revealed card.
When the deal is complete, all players pick up their cards, or "hand", and hold them in such a way that the faces can be seen by the holder of the cards but not the other players, or vice versa depending on the game. It is helpful to fan one's cards out so that if they have corner indices all their values can be seen at once. In most games, it is also useful to sort one's hand, rearranging the cards in a way appropriate to the game. For example, in a [[trick-taking game]] it may be easier to have all one's cards of the same suit together, whereas in a [[rummy]] game one might sort them by rank or by potential combinations.
==Rules==
{{Unreferenced section|date=June 2018}}
A new card game starts in a small way, either as someone's invention, or as a modification of an existing game. Those playing it may agree to change the rules as they wish. The rules that they agree on become the "house rules" under which they play the game. A set of house rules may be accepted as valid by a group of players wherever they play, as it may also be accepted as governing all play within a particular house, café, or club.
When a game becomes sufficiently popular, so that people often play it with strangers, there is a need for a generally accepted set of rules. This need is often met when a particular set of house rules becomes generally recognized. For example, when [[Whist]] became popular in 18th-century [[England]], players in the [[Portland Club (London)|Portland Club]] agreed on a set of house rules for use on its premises. Players in some other clubs then agreed to follow the "Portland Club" rules, rather than go to the trouble of codifying and printing their own sets of rules. The Portland Club rules eventually became generally accepted throughout England and Western cultures.
There is nothing static or "official" about this process. For the majority of games, there is no one set of universal rules by which the game is played, and the most common ruleset is no more or less than that. Many widely played card games, such as [[Canasta]] and [[Pinochle]], have no official regulating body. The most common ruleset is often determined by the most popular distribution of rulebooks for card games. Perhaps the original compilation of popular playing card games was collected by [[Edmund Hoyle]], a self-made authority on many popular parlor games. The [[U.S. Playing Card Company]] now owns the eponymous Hoyle brand, and publishes a series of rulebooks for various families of card games that have largely standardized the games' rules in countries and languages where the rulebooks are widely distributed. However, players are free to, and often do, invent "house rules" to supplement or even largely replace the "standard" rules.
If there is a sense in which a card game can have an "official" set of rules, it is when that card game has an "official" governing body. For example, the rules of tournament [[contract bridge|bridge]] are governed by the [[World Bridge Federation]], and by local bodies in various countries such as the [[American Contract Bridge League]] in the U.S., and the [[English Bridge Union]] in England. The rules of [[Skat (card game)|skat]] are governed by The [[International Skat Players Association]] and, in [[Germany]], by the ''Deutscher Skatverband'' which publishes the ''Skatordnung''. The rules of [[French tarot]] are governed by the Fédération Française de Tarot. The rules of [[Poker]]'s variants are largely traditional, but enforced by the [[World Series of Poker]] and the [[World Poker Tour]] organizations which sponsor tournament play. Even in these cases, the rules must only be followed exactly at games sanctioned by these governing bodies; players in less formal settings are free to implement agreed-upon supplemental or substitute rules at will.
===Rule infractions===
An infraction is any action which is against the rules of the game, such as playing a card when it is not one's turn to play or the accidental exposure of a card, informally known as "bleeding."
In many official sets of rules for card games, the rules specifying the penalties for various infractions occupy more pages than the rules specifying how to play correctly. This is tedious but necessary for games that are played seriously. Players who intend to play a card game at a high level generally ensure before beginning that all agree on the penalties to be used. When playing privately, this will normally be a question of agreeing house rules. In a tournament, there will probably be a tournament director who will enforce the rules when required and arbitrate in cases of doubt.
If a player breaks the rules of a game deliberately, this is cheating. The rest of this section is therefore about accidental infractions, caused by ignorance, clumsiness, inattention, etc.
As the same game is played repeatedly among a group of players, precedents build up about how a particular infraction of the rules should be handled. For example, "Sheila just led a card when it wasn't her turn. Last week when Jo did that, we agreed ... etc." Sets of such precedents tend to become established among groups of players, and to be regarded as part of the house rules. Sets of house rules may become formalized, as described in the previous section. Therefore, for some games, there is a "proper" way of handling infractions of the rules. But for many games, without governing bodies, there is no standard way of handling infractions.
In many circumstances, there is no need for special rules dealing with what happens after an infraction. As a general principle, the person who broke a rule should not benefit from it, and the other players should not lose by it. An exception to this may be made in games with fixed partnerships, in which it may be felt that the partner(s) of the person who broke a rule should also not benefit. The penalty for an accidental infraction should be as mild as reasonable, consistent with there being a possible benefit to the person responsible.
==Playing cards==
{{main|Playing card}}
[[Image:Ming Dynasty playing card, c. 1400.jpg|thumb|left|upright=.75|A [[Chinese playing card]] dated c. 1400 AD, [[Ming dynasty]]]]
The oldest surviving reference to the card game in world history is from the 9th century [[China]], when the ''[http://zh.wikisource.org/zh-hant/%E6%9D%9C%E9%99%BD%E9%9B%9C%E7%B7%A8 Collection of Miscellanea at Duyang]'', written by [[Tang dynasty|Tang-dynasty]] writer Su E, described Princess [[cmn:同昌公主|Tongchang]] (daughter of [[Emperor Yizong of Tang]]) playing the "[[Madiao|leaf game]]" with members of the Wei clan (the family of the [[Wei Baoheng|princess's husband]]) in 868 .<ref name="temple">Temple, Robert K.G. (2007). ''The Genius of China: 3,000 Years of Science, Discovery, and Invention'' (3rd edition). London: André Deutsch, pp. 130–131. {{ISBN|978-0-233-00202-6}}.</ref><ref name="zhou 1997 18">Zhou, Songfang. "On the Story of Late Tang Poet Li He", ''Journal of the Graduates Sun Yat-sen University'', 1997, Vol. 18, No. 3:31–35</ref><ref name="needham vol5 pt1">[[Needham, Joseph]] and [[Tsien Tsuen-Hsuin]]. (1985). ''Science and Civilization in China: Volume 5, Chemistry and Chemical Technology, Part 1, Paper and Printing''. Cambridge University Press., reprinted Taipei: Caves Books, Ltd.(1986), Page 131</ref> The [[Song dynasty]] statesman and historian [[Ouyang Xiu]] has noted that paper playing cards arose in connection to an earlier development in the book format from scrolls to pages.<ref name="temple" /> The same kind of games can also be played with tiles made of wood, plastic, bone, or similar materials. The most notable examples of such tile sets are [[dominoes]], [[mahjong tiles]] and [[Rummikub]] tiles. [[Chinese dominoes]] are also available as playing cards. It is not clear whether [[Emperor Muzong of Liao]] really played with domino cards as early as 969, though.<ref name="parlett">* {{Citation |last=Parlett |first=David |title=The Oxford guide to card games: a historical survey |url=https://archive.org/details/oxfordguidetocar00parl |year=1990 |publisher=Oxford University Press |isbn=978-0-19-214165-1 |url-access=registration}}</ref>{{rp|39}}<ref name="lo">{{Citation |last=Lo |first=Andrew |title=The Game of Leaves: An Inquiry into the origin of Chinese playing cards |work=Bulletin of the School of Oriental and African Studies, University of London |volume=63 |issue=3 |pages=389–406 |year=2000 |doi=10.1017/s0041977x00008466|s2cid=159872810 }}</ref> Legend dates the invention of dominoes in the year 1112, and the earliest known domino rules are from the following decade. 500 years later domino cards were reported as a new invention.<ref name="lo" /> During the [[Ming dynasty]] (1368–1644), characters from popular novels such as the ''[[Water Margin]]'' were widely featured on the faces of playing cards.<ref name="temple" /> A precise description of Chinese money playing cards (in four suits) survived from the 15th century.
[[File:Mamluk playing card 7.jpg|thumb|[[Mamluk]] playing card (king of cups), c.15th century]]
Playing cards first appeared in Europe in the last quarter of the 14th century.<ref name=parlett/>{{rp|35}} The earliest European references speak of a [[Saracen]] or [[Moors|Moorish]] game called ''naib'', and in fact an almost complete [[Mamluk]] Egyptian deck of 52 cards in a distinct oriental design has survived from around the same time, with the four suits ''swords'', ''polo sticks'', ''cups'' and ''coins'' and the ranks ''king'', ''governor'', ''second governor'', and ''ten'' to ''one''.<ref name=parlett/>{{rp|40f}}<ref>{{Citation |last1=Dummett |first1=Michael |title=Some remarks on Mamluk playing cards |journal=Journal of the Warburg and Courtauld Institutes |volume=63 |pages=106–128 |year=1973 |doi=10.2307/751160 |jstor=751160 |last2=Abu-Deeb |first2=Kamal|s2cid=192948205 }}</ref>
The 1430s in Italy saw the invention of the [[tarot deck]], a full Latin-suited deck augmented by suitless cards with painted motifs that played a special role as [[Trump (card games)|trumps]]. [[Tarot card games]] are still played with (subsets of) these decks in parts of Central Europe. A full tarot deck contains 14 cards in each suit; low cards labeled 1–10, and court cards {{lang|fr|valet}} (jack), {{lang|fr|chevalier}} (cavalier/knight), {{lang|fr|dame}} (queen), and {{lang|fr|roi}} (king), plus the fool or excuse card, and 21 trump cards. In the 18th century the card images of the traditional Italian tarot decks became popular in [[cartomancy]] and evolved into "esoteric" decks used primarily for the purpose; today most tarot decks sold in North America are the occult type, and are closely associated with fortune telling. In Europe, "playing tarot" decks remain popular for games, and have evolved since the 18th century to use regional suits (spades, hearts, diamonds and clubs in France; leaves, hearts, bells and acorns in Germany) as well as other familiar aspects of the English-pattern pack such as corner card indices and "stamped" card symbols for non-court cards. Decks differ regionally based on the number of cards needed to play the games; the French tarot consists of the "full" 78 cards, while Germanic, Spanish and Italian Tarot variants remove certain values (usually low suited cards) from the deck, creating a deck with as few as 32 cards.
The French suits were introduced around 1480 and, in France, mostly replaced the earlier Latin suits of ''swords'', ''clubs'', ''cups'' and ''coins''.<ref name="parlett" />{{rp|43}} (which are still common in Spanish- and Portuguese-speaking countries as well as in some northern regions of Italy)<ref name=parlett/>{{rp|30f}} The suit symbols, being very simple and single-color, could be stamped onto the playing cards to create a deck, thus only requiring special full-color card art for the court cards. This drastically simplifies the production of a deck of cards versus the traditional Italian deck, which used unique full-color art for each card in the deck. The French suits became popular in English playing cards in the 16th century (despite historic animosity between France and England), and from there were introduced to British colonies including North America. The rise of Western culture has led to the near-universal popularity and availability of French-suited playing cards even in areas with their own regional card art.
In Japan, a distinct 48-card [[hanafuda]] deck is popular. It is derived from 16th-century Portuguese decks, after undergoing a long evolution driven by laws enacted by the [[Tokugawa shogunate]] attempting to ban the use of playing cards
The best-known deck internationally is the English pattern of the 52-card French deck, also called the International or Anglo-American pattern, used for such games as [[poker]] and [[contract bridge]]. It contains one card for each unique combination of thirteen ''ranks'' and the four French ''[[suit (cards)|suits]]'' ''spades'', ''hearts'', ''diamonds'', and ''clubs''. The ranks (from highest to lowest in bridge and poker) are ''ace'', ''king'', ''queen'', ''jack'' (or ''knave''), and the numbers from ''ten'' down to ''two'' (or ''deuce''). The trump cards and ''knight'' cards from the French playing tarot are not included.
Originally the term ''knave'' was more common than "jack"; the card had been called a jack as part of the terminology of [[All Fours (game)|All-Fours]] since the 17th century, but the word was considered vulgar. (Note the exclamation by Estella in [[Charles Dickens]]'s novel ''[[Great Expectations]]'': "He calls the knaves, Jacks, this boy!") However, because the card abbreviation for knave ("Kn") was so close to that of the king, it was very easy to confuse them, especially after suits and rankings were moved to the corners of the card in order to enable people to fan them in one hand and still see all the values. (The earliest known deck to place suits and rankings in the corner of the card is from 1693, but these cards did not become common until after 1864 when Hart reintroduced them along with the knave-to-jack change.) However, books of card games published in the third quarter of the 19th century evidently still referred to the "knave", and the term with this definition is still recognized in the [[United Kingdom]].
[[File:Chinese Mother Of Pearl Gambling Tokens.jpg|thumb|Chinese mother-of-pearl gambling tokens used in scoring and bidding of card games.]]
In the 17th century, a French, five-trick, gambling game called [[Bête]] became popular and spread to Germany, where it was called La Bete and England where it was named Beast. It was a derivative of [[Triomphe]] and was the first card game in history to introduce the concept of bidding.<ref>[https://www.parlettgames.uk/histocs/euchre.html "Five-Trick Trump Games"] at www.parlettgames.uk. Retrieved 4 May 2019.</ref>
Chinese handmade mother-of-pearl gaming counters were used in scoring and bidding of card games in the West during the approximate period of 1700–1840. The gaming counters would bear an engraving such as a coat of arms or a monogram to identify a family or individual. Many of the gaming counters also depict Chinese scenes, flowers or animals. [[Queen Charlotte]], wife of [[George III]], is one prominent British individual who is known to have played with the Chinese gaming counters. Card games such as [[Ombre]], [[Quadrille (card game)|Quadrille]] and [[Pope Joan (card game)|Pope Joan]] were popular at the time and required counters for scoring. The production of counters declined after [[Whist]], with its different scoring method, became the most popular card game in the West.<ref>{{Cite web |url=https://archives.yale.edu/repositories/11/resources/827 |title=Collection: Chinese gaming counters - Archives at Yale |website=archives.yale.edu |access-date=23 April 2019}}</ref>
Based on the association of card games and gambling, [[Pope Benedict XIV]] banned card games on October 17, 1750.<ref name="Gazette">Dublin Gazette (1750). ''The Dublin Gazette'' (Number 26). Dublin: Richard James and John Butler, 1750. Context: "In the Edict lately published against all Games on the Cards, it is enacted, that the Penalty on Delinquents shall be a Fine of 500 Crowns ; but if any Persons of high Rank or Distinction are convicted of suffering or promoting Gaming of that Kind in their house, they shall incur the Pope's Indignation, and be liable to such arbitrary Punishment as to his'Holiness shall seem meet."</ref>
Mahjong tiles are a 19th-century invention based on three-suited money playing card decks, similar to the way in which [[Rummikub]] tiles were derived recently from modern Western playing cards.<ref name=parlett/> Since the 19th century some decks have been specially printed for certain games. Old Maid, Phase 10, Rook, and Uno are examples of games that can be played with one or more 52-card decks but are usually played with custom decks. Cards play an important role in board games like [[Risk (game)|Risk]] and [[Monopoly (game)|Monopoly]].
==See also==
{{portal|Games}}
* [[Game of chance]]
* [[Game of skill]]
* [[R. F. Foster (games)|R.F. Foster]]
* [[Henry Jones (writer)]] who wrote under the pseudonym "Cavendish"
* [[John Scarne]]
* [[Dice game]]
==References==
{{reflist}}
==External links==
{{Commons category|Card games}}
* [http://www.i-p-c-s.org/ International Playing Card Society]
* [http://jducoeur.org/game-hist/game-rules.html Rules for historic card games]
* [http://www.pagat.com/ Collection of rules to many card games]
{{Non trick-taking card games}}
{{Trick-taking card games}}
{{Authority control}}
{{DEFAULTSORT:Card Game}}
[[Category:Card games| ]]
[[Category:Tabletop games]]
Gaming
Many roblox game communities are moving there because its moderated by roblox. But I dont see any chance of blox cards moving there. What do you think?
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help i can't figure out how to play rageborne group i really want to try it someone beat me with it i think you like discard cards and u gain rage and makes effect i think there is a card that goes into your baseplate that makes you do more damage that turn (it disapears after turn over) guys help i dojn't understand it it is confusing i askaed the discord and i got "Uhh"
If you can also give deck that will also help
Nvm a mod explained a little bit about the group but uh i still don't get it that much
I like targetrting things